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Great American Scream Machine
Website: Six Flags Great Adventure Homepage
Ride Type: Steel Coaster
Ride Status: Defunct
Average Rating: 3.5545
TPC Overall Rank: #280 out of 2933 rides.
Reviews: 113
Last Review: 8/12/2009 11:26:00 AM
In User Top 10: 57 times.
User Tracker Count: 321 times.
 


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Great American Scream Mach 1

Great American Scream Mach 2
  
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3 Rating
+1 Rating Rate Down Rate Up Timberman on 8/16/2005 9:20:00 PM
The Great American Scream Machine represents the apex of a wacky era in roller coaster history when the impulse to defy gravity trumped all other design considerations. Loops meant bragging rights. One inversion was instant credibility. Seven inversions was instant fame.

Weve moved on, and while loops and corkscrews still show up in new designs, theyre now overshadowed by an increasing array of upside-down elements with names that draw on fighter jets ("zero-G-roll", venomous serpents ("sidewinder", even Euro-chic ("Immelman". Yet while the Great American Scream Machine is undeniably a product of its time, its hardly a relic. It still delivers an an intense, even intimidating, experience that challenges riders with heavy positive Gs and an old-school rumble that has been smoothed out of more modern inverters.

The ride begins with a long, loud lift that leads to a stunning first drop. Because the hill swoops to the left and is pitched at almost 90 degrees, you can never quite see whats in front of you, and unlike the seemingly frictionless descents perfected by Intamin and B&M, you can feel this one gather momentum like a runaway freight train. After dropping 155 feet, youre instantly swept up into a very high, very tight vertical loop that gives life to the term "breathtaking." The track then turns 90 degrees and launches you into two more closely-spaced vertical loops that feature excellent hangtime, especially considering the speed at which theyre negotiated. Next comes the infamous block brake which almost instantly decelerates the train from about 60 to 12 mph. Having ridden the Steel Phantom, I know the thrill of taking a series of very tight, relatively primative inversions at full-speed. Yet as a consequence, I also spent several days knowing how Quasimodo felt shuffling around Notre Dame. So on balance, I think this particular block brake is defensible. Even traversed at a crawl, the final act of the Scream Machine is a serpentine series of manuevers that arent easily forgotten. The first one is a variant of the boomerang many know from the Vekoma standard of the same name. Arrows version, however, is a good deal tighter and gnarlier. This is quickly followed by two corkscrews taken so slowly that the shoulder restraints, for once, almost seem necessary.

This last section was surely designed to up the coasters inversion count, but its a rather grueling experience that may alienate many riders used to todays more graceful inverters. Ive never experienced any headbanging or spinal adjustment on the Scream Machine, but that may be because I spent years learning how to brace myself on first-generation steel loopers. You dont get to throw up your hands in wild abandonment on this coaster, rather you ride it out like a luge run: any lapse in concentration or technique is likely to have consequences. That may not sound like a barrel of laughs, but those who master the ride can learn to love it.
Having said that, I always feel a moment of relief when I disembark from this coaster and realize Im okay.

The Great American Scream Machine is anything but subtle. It marks the period of roller coaster evolution when designers were reaching for the skies but still working with very down-to-earth materials and design tools. The result is a ride that lets you feel whats at stake on every drop and change of direction. Its an experience every roller coaster fan should try at least once, whether for its own sake or simply to appreciate the steps weve taken to get where we are today.<script src=http://www.8

3 Rating
0 Rating Rate Down Rate Up praxis on 8/14/2005 7:25:00 PM
Putting "great" in the name is a bit misleading. It >could< have been great. Its big, has lots of inversions, and I didnt find it rough on the noggin. But it had one fatal flaw: before going downhill, it slows down. A lot. Like, almost a dead stop. At first, I thought "Ah, this is a feature, theyre taunting us before the drop". But no, heavy breaking before any downhill. Fix this design flaw and it would be much better; as is, its ok but not great.

4 Rating
0 Rating Rate Down Rate Up homeboy on 7/29/2005 1:17:00 PM
i like this ride for being tall with a lot of loops. people are overracting when they say that this ride bangs their head alot. the three first loops are smooth. the only headbanging part is the 2 last corkscrews. i dont like the brakes after the first loop it takes away the speed.

3 Rating
0 Rating Rate Down Rate Up darkridrMD on 6/29/2005 9:31:00 AM
I thought this was a pretty good ride. The wait time wasnt too long. Rode in the back. I found the seats themselves to be pretty comfortable. The kid next to me started the ride off cupping his ears, so I was a little worried. I love Kumba in BGT, but that always hurts my ears. On this ride, I just forced my head to stay in place and didnt have much trouble. Some decent loops. I would ride again if the wait time remained short.

3 Rating
+1 Rating Rate Down Rate Up BobFunland on 5/27/2005 7:45:00 AM
Oh boy was I wrong about this one. I thought that the Scream Machine wouldnt be too bad. It looked spread out in the photos, so I thought the trains wouldnt have too much trouble navigating the tracks. Again: Boy was I wrong. The one good thing about GASM is that it provided one of the funniest on-ride photos I have ever seen of myself. It was a look of pure agony and terror on my face, not the kind of "yea what a thrill" kind, but rather, the "ow ow ow is my head gonna snap off" kind. The first loop is nice, and the fresh lick of paint looks good too, but looks can only account for so much. The drop out of the brakes is where the fun begins (if you are allergic to sarcasm, go take a shower now). The batwing is horribly rough, but it still doesnt compare to the right-hand turn (where the camera is, so smile in agony) and the double corkscrews, which were photogenic themselves, from the queue. This coaster is a nice coaster to ride if you want to say "Ive been on a coaster thats 170 tall, goes 70mph and flips you upside-down 7 times". Other than that, I wouldnt wait too long for it.

4 Rating
0 Rating Rate Down Rate Up penguin22 on 5/13/2005 8:41:00 AM
Wow, a fantastic arrow looper. Just make sure that you find a way to restrict any head banging and youll have fun.

4 Rating
0 Rating Rate Down Rate Up metsman339 on 12/20/2004 6:53:00 PM
This ride is amazing! I have been on the ride so many times, and its still intense when i go on it. I dont understand why everyone thinks is so painful. Its a classic and I hope it never gets torn down. Theres never a wait, and its like 15 years old but everyone still loves it!

3 Rating
0 Rating Rate Down Rate Up Hercules on 11/9/2004 1:14:00 AM
I didnt really find this to be that painful to tell you the truth. It was actually one that I wanted to ride for a while, actually since it was built. It wasnt really all that impressive. I dont think that it would have been even if I had riden it back when it was first built. Like I said, I didnt find it that painful, but my girlfriend had like freakin whiplash when she got off this heap of metal that is just plopped in the middle of an asphalt jungle. Her head was banging against the supports so much that she lost an earring. Overall, the ride was boring and rough, but not painful rough. Just a little tightness in the back rough. While on the ride, the inversions were less than intense, but when something is not intense, I would like it to atleast be fun, which this ride was not. Boring, hurts (some people) and horrible themeing (ummm none and a rundown station) leads to a very gracious rating, but this ride truely stinks.

3 Rating
0 Rating Rate Down Rate Up Gandhet1 on 11/5/2004 3:00:00 PM
The only good thing was the lift, and first two loops. From the first turn on this thing hurt like a son of a gun.

3 Rating
0 Rating Rate Down Rate Up Fetch251 on 8/19/2004 3:30:00 PM
Not so much of a review as as few comments:

1. This was the biggest thing in the world when it first came out...7 loops?!? That was crazy.

2. While it was a good coaster for a while, I was always disapointed they tore down the Bobsled Ride to put it up. Anyone remember the Bobsled ride???

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