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A great Rollarcoaster very smooth. The Floorless cars are a nice touch. Alot contributes to this coaster like the first drop, a big vertical loop, a zero-G roll and a really good ending with a helix close to the ground with some strong G-forces, and some crazy twists and turns. I really enjoyed this ride.
Medusa, now redesigned as Bizzaro is a unique and thrilling coaster. This past off season the ride was redesigned as Superman's opposite and the theme works wonderfully. A soundtrack pumps you up through the entire ride as music blasts in your ears, fire, mist tunnels, and spiked head choppers assault you throughout the ride.
I only rode Bizarro once on my trip to SFGADV, but when I did ride, I made no mistake and rode front seat to get the full floorless experience. The coaster starts out with a dip to the left and into the tall lift. After reaching the top you fly down into the first drop, and that's when the unusual feeling of the floorless coaster sets in. Your feet just dangling inches ABOVE the track is quite unnerving. At the bottom of the drop, there is a misted superman tunnel that flashes as you fly through it, the effect would be cooler at night but even in the day time it still adds to the experience. After this you enter a loop which packs the positive G's. After this drop you fly into a dive loop which provides some positive G's and hangtime. Flying through the end of the loop fire blasts all around you and really takes you by surprise. Then comes the glorified Zero G roll. This maneuver is executed amazingly. The whole rides seems to come at you at lightning speed until this inversion. Time seems to slow as you float through mid air in the Zero G roll, and then fly back down into the cobra roll. The cobra roll packs some more positive G's and really disorients you. After this Bizarro throws you into a MCBR of which the lead into provides some great floater air. After slowing slightly the coaster takes a dive into a helix around and through some two dimensional buildings. The helix sucks you back into your seat momentarily and really packs the G's in. Next you fly over a banked turn and into the corkscrew combo. The corkscrews fly over a spiked headchopper which sprays mist at you. As you fly over this thing it seems for a split second like you will hit it. Then you round a mini hammerhead and back through another disorienting corkscrew. The coaster then twists and turns through some banked turns and then into the brakes.
Overall Bizarro has a great theme, a great ride althogether, and combines a mix of exciting and thrilling elements. My brother seemed to be rattled around by Bizarro but I found it super smooth, especially in the front seat. It's not to be missed at SFGADV.
This roller coaster is extremely smooth, well paced, long and it gives unbeatable views from the front row. It has a cool, vertiginuous first drop, a really big vertical loop, a perfectly executed zero-G roll and a really good ending with a helix close to the ground with some strong G-forces, and some crazy twists and turns between the interlocking flat spins and after them towards the final brakes.
It is an extremely enjoyable coaster, don't get me wrong, but it still has a large problem.
Where's the intensity?
The G-Forces are really not so impactful and the cobra-roll is actually pretty boring! I don't know if these are better on inverts, but any way, it is clear that they have never been done the best they could have been on standard coasters.
This way, you never leave this coaster blown away in any way. You're never wowed or left with your heart pounding 180 bpm like on El Toro. You're just left thinking ''Well, that was fast and smooth''
But then again, it is definitely a memorable coaster.
It's just... not an amazing ride.
This was one of my favorite coasters when I visited the park. Medusa is a steel floorless coaster with 7 inversions. This B&M coaster was built in 1999 and it was the worlds first coaster to utilize floorless trains. B&M took the looping concept in a new direction by designing carriages to allow riders feet to dangle just above the track they are riding upon. The coaster is very smooth also. The lift hill is 142 feet tall, has a drop of 132 feet, it is 3,985 feet long. The coaster has three trains, with 4-seat cars.
I will explain the layout of the coaster next. You enter the train from the loading platform, sit down, and strap yourself in. The floor drops out from under the train and you start your climb up the 142 foot tall lift hill. You drop 132 feet at a twisted angle into a vertical loop. The inversion assult is next. You go through a dive loop, zero-g roll, then a large cobra roll over the rides entrance. This is followed by interlocking corkscrews at the end of the ride. Medusa is a awesome ride. It is a must ride when you visit Great Adventure. The themeing was very good for this ride, it is fun, rerideable, has a large rider capacity, and a long ride duration.
Seven inversions? Seven? Impressive...........................or is it? Make no mistake about it, Medusa is certainly a crowd-pleasure and definitely has its place in Six Flags Great Adventures crowded thrill ride line-up. But in my opinion, companies 30 years ago could make a ride with one or two loops that created more of an amazing inversion series than this 9-year-old monster. This is really the first time I will have to accuse a B&M of being "forceless." The drop was sweet, the overall pacing and speed were great, the smoothness was spectacular. But it was a ride where your head, feet, torso, and everything else experienced no memorable sensations whatsoever. Epic blandness made good. I will admit that I only got one ride, in a middle row, next to some complaining, tipsy "guests." Still, I was under whelmed by the great Medusa, and the old-school B&M thrill I was promised. I actually thought that the most intense part were a few turns following the block brakes.
Ah well, I will no doubt be back to Great Adventure, and she is definitely worth another spin!
Medusa is an unbelievably fun and thrilling floorless coaster that really impressed me. This park may lack in flats and overall park/guest experience, but what it does lack in those areas it makes up for with its collection of world-class caliber coasters! Medusa hides itself in the very back reaches of the park, towering right next to the parks drive through safari. It boasts a smooth and relentess ride filled with dynamic inversions and killer forces throughout its marvelous layout. Kicking things off is a really good twisting first drop that leads into a huge vertical loop with some nice hanging sensations. Then its one shot after another of perfectly spaced out inversions, from the dive loop and cobra roll to the perfect inversion sandwiched between them - the zero-g roll, which is by far my favorite inversion on any steel loopers, including the floorless variety. Theres a nice drop out of the brakes with a hint of airtime, and then comes the fast-paced finale with the interlocking corkscrews that are very good and amazingly smooth. It baffles me how B&M can perform all these wild and crazy manuevers and still have a coaster of theirs be as smooth as they are. Lines are usually nice and short for this as well, as it is almost forgotten in the mix of the parks other coasters. Be sure not to overlook this wickedly fun coaster though, as Medusa is the standard that all other floorless coasters should be held to!
Great floorless coaster and the second best one Ive been on. The first drop is decent, but the loops are incredible. All of them were fast and very forceful, especially the first loop.
Medusas a cool floorless, but I wouldve enjoyed it more if I didnt ride this right after Kingda Ka. I was also looking forward to comparing it with my first floorless coaster, Hydra. Its definitely better in terms of statistics than Hydra. The height of the lift hills decent as was the first drop. Unlike Hydra, it was twisting & not going straight down at a steep angle. However, the inversions on this are better as theyre in large proportions with the vertical loop, dive loop, the zero-g roll (my favorite looping element), the cobra roll, & a pair of interlocking corkscrews. It does lack in intensity & forces. All in all, the layouts great, but I felt like it couldve been more of a wild experience as the theme suggests it being a woman with snakes for hair & a look that turns you into stone. Hydras slightly better than Medusa, but I wouldnt count it out as it has one of the best all-around coaster layouts in the world.
The first time I visited Great Adventure, Medusa was the newest coaster in the park. It also had the distinction of being the very first floorless coaster. Suffice it to say, the line was enormous, and the wait took a long time. Still, the ride was worth it. On my return trip to Great Adventure this past summer, four new coasters had been added, and while they all had quite lengthy lines, Medusas was now nonexistent. It almost felt like the ride was hidden away from everything else in a corner of the park. However, Im glad to say that the ride was still as good as it was back then, and Im glad reviews on this site are still very positive. B&Ms floorless design is a winner, both the trains and the track layout. Medusa is all about fast and powerful inversions, each executed in a smooth and unrestricting floorless seat. It may not be the king (or, I guess, queen) of Great Adventures coaster arsenal anymore, but youve got to give credit to the ride that started a great coaster trend, especially one that still holds up so well itself.
The floorless genre of coaster design is one of the newer offerings thrown at us by the wizards at B&M, and I must admit that I thoroughly enjoy both the concept and the rides themselves. There is just something uniquely intriguing with a floorless coaster, and that’s kind of funny to me in a way because you could almost picture a board room somewhere filled with the top brass at B&M thinking, back in the late 90s, of what to do next. "We need something unique, something different". "Maybe something with the trains?" And then the guy who always sits towards the back of meetings says "Let’s cut off the floor!" Awkward laughter ensues, followed by utter silence. Then, like the Guiness guys in the commercials, all exclaim "Brilliant!!" LOL Of course, in all seriousness, I know it most certainly went nothing like that, but it’s such an ingeniously simple design that you wonder why nobody else thought of that before. I had been on 2 other floorless models prior to Medusa – Dominator at Geauga Lake and Hydra at Dorney Park, and I extremely enjoyed my rides on both of those. Thus, I was very eager to climb aboard the coaster that many touted as the best floorless installation around, Medusa!
Sitting towards the back of the park, Medusa dominates that area, nestled behind a tree line and near the safari drive-through. Kinda makes you wonder what the animals think of looking at it. This B&M has that customary roar to it, which is soothing music to a coaster enthusiast’s ears! The entrance to the queue is right under the massive cobra roll, which I think is a great touch! There’s nothing overwhelming at all with the ride’s theme, which is kind of a shame considering a cool name like Medusa, but that’s not a big deal to me because the power-packed ride speaks volumes for itself. I would wager that this coaster can develop some larger lines, but I would suggest hitting Medusa early in the day. I ran back to this after discovering Toro was closed to media on my second day, and I got three consecutive rides with no more than a 2 train wait! At a park where ride operations are shaky overall, I must give kudos to Medusa’s crew, as they were rather efficient, and the main ride operator was pretty entertaining as well, cracking jokes with guests in line and in general interacting with them. I’m always a fan of stuff like that. I took one ride in the very back row, and the other two in the very front. Like most other floorless coasters, I feel the front is the best seat, as you fully get to experience the effect of no floor, as your feet dangle with nothing around them but track! I truly enjoy that effect!!
The lift hill on Medusa is impressively imposing, as you turn out of the station and start the 142 foot climb. The first drop is a thrilling 132 feet, curving as you drop. Awesome! The train powers into a massive vertical loop, which is full of force and a wonderful element. I am a big fan of regular vertical loops when they are in these giant formats. Next, the inversion assault continues with another 4 successive inversions. There’s the dive loop, a beautifully executed zero-g roll (which is one of my favorite inversions), and then the large cobra roll over the ride’s entrance. The cobra roll is very intense, but like the entire ride on Medusa, it is still extremely smooth. This entire first half of the ride is pure dynamite! All the elements flow together beautifully, and the pacing and speed is outstanding! The train then heads into the MCBR, followed by a small but nice drop. This second half of the ride, while very good, just seemed to be missing that little extra something that would set it apart as a truly world-class coaster. The interlocking corkscrews are great fun, but after that the coaster just seems to coast, if that makes any sense. Maybe I got spoiled by how intense and action-packed the first half of the ride was. I guess I would’ve just loved if, at the end, they snuck in 1 nice bunny hop heading into the brakes
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