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Thunder Run is a wooden roller coaster. It is a O&B. It was built by Dinn & Summers. It was designed by John Fetterman. It was built in 1990. It is 88' tall, it is 2,850' long. It is fast, fun, rerideable, it has a large capacity, and a long duration.
Completely unremarkable woodie. I like the idea of dropping straight into a banked curve, but that is about the only cool element of this ride. I felt very little in the way of airtime, and the laterals were nothing significant. I felt that it was fairly rough too, not terrible, but there are definitely smoother woodies out there (and larger ones too, so size has nothing to do with it). Worth a spin, and it passes as the only wood in the park with Twisted Twins out for the season, but there are many other much better wooden coasters to be found elsewhere, including parks nearby cough*Holiday World*cough.
this is probally my favorite woodie next to the Beast, would love to hit the lottery and put it in my backyard!
This is a fun wooden coaster, except for the fact it has become borderline painful to ride. It was running smoothly in 2005 but 2006 hasnt been a good year for Thunder Run. The layout is great but the ride needs to be maintained a little better. Ill give it a 6 but in years past I wouldve given it a 9.
The layout on this ride is very interesting, but Six Flags does a terrible job maintaining it. The train jerks around a lot, and not in a good way. With a little work (fat chance) this would be a great ride.
this is a great ride i loved it it was fast exciting and it didnt throw u around in the back. loved it
This ride beat me up pretty good. However, it was in the rain (not sure if that matters) and in a train that only had two other people on it. So I know I may not be able to give this ride a fair shake. It basically reminded me of a rough ride on the Hurler, just in a different setting. On the plus I really liked the theming. From the Moon Shine Shack to the clothes hanging on the clothes line, Thunder Run had some nice little theming touches. I also like the layout, similar to Hurler at PKD, but with more trees and some buildings and a path nestled inside the coaster. There was some airtime moments as reported, but the curves and really 80% of the ride was roughness and blinding rain. I expected the ride to be better than it was after reading reviews (or at least smoother) and while Im sure my empty train had something to do with it I have to rate my ride and experience. In that case, a 5 is very generous for pretty rough ride on a Hurler clone. Final Rating - 5.0 (Average)
The hidden jewel of SFKK. Fast, not painfully rough, with lots of good air pops.
I was taken completely by surprise by Thunder Run. Ive been on Hurler, and this looks similar to the Hurler, but it delivered so much better. The first hill is average and the turn around is good, but then there are three or four awsome air time hills! The most airtime at SFKK and I think the best ride in the park. The second half dies down a bit but is still good. It feels a bit short, but I dont know the actual stats. It may be too rough for some folks, but deffinitely not for me. Overall, youve gotta try this if you go to SFKK.
Thunder Run is a nice wooden roller coaster that gets its fair share of praise. I rode a few times each in the back row and then up towards the front and each provided good rides. My favorite seat was the axle seat of the front car as the airtime seems more forceful there than elsewhere. The drop is good, the first few bunny hops were great but the ride spent too much time in the curves to me (yawn!) and it slowed down a lot about halfway through the ride (where it starts going back "out" again). Overall it was a nice, fun ride with some great elements in there but it didnt keep up the killer ride throughout the duration of the track. It came off as a little short to me too, but still enjoyable nonetheless (especially when it was a "stay-on"
. This ride reminds me of what Hurler in several instances, except this executes more of its potential than either Hurler does
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