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I walked all the way back across epcot to ride again! Yes, its that awesome! My arms were really floating at one point and not dropping to my lap...I must've been weightless or close to it!!!
Vastly over-hyped. Enjoyable but not fantastic, and the distinct impression was given that it's so very intense. Reality: it's not. I've been on tens of other rides that are more intense. I was disappointed that, for all the pretty consoles, there really isn't much interaction between rider and ride. The ride was certainly passable, but did not live up to its reputation. I really can't see that children would have a problem on the ride, becuase it truly just is not very intense. Absolute failure to live up to expectations; actually middling ride.
Did you ever dream or imagine what it would be like to be an astronaut, soaring through the abyss that we know of as space and the sensations astronauts endure? Realistically almost none of us will be fortunate enough to experience the real thing, but I bet one would be hard-pressed to experience a better simulation of space travel than EPCOT’s revolutionary and incredible Mission: SPACE. Just the unique ride experience combined with the powerful Gs Orange provides makes this a memorable experience and one of the best attractions at EPCOT by far.
Astronauts begin their space travel by entering the very well themed, iconic Space Pavilion where Horizons once stood. Once inside the space themed queue, riders are bombared with safety warnings, especially of the orange side due to many unfortunate deaths and hospitalizations that it has caused since opening in ’03. But those safety warnings aside, Disney did a great job as usual theming the queue to a space training facility, highlighted by massive “gravity wheel.” Eventually astronauts are sent for mission briefing.
Personally, I really dislike the pre-show on this attraction since it just had a far more serious tone (which is expected due to the ride’s theme) than the more playful and comical tones of other Disney pre-shows. It’s especially annoying after seeing it 8 or so times after many re-rides. Eventually though riders board their 4 person capsule and are assigned one of four positions: navigator, pilot, commander, or engineer- each with a series of buttons that perform various actions related to their position (though in all actuality the on-board-self automated pilot will automatically initiate them if they are not pressed). One seated, the countdown begins: 5, 4, 3, 2, 1…
Blast Off! Instantaneously my body was subjected to some of the most intense, sustained G-forces I have ever experienced. Just the undeniable intensity of that launch was incredible and definitely the highlight of the attraction. But the Gs don’t just terminate there, as they are very well coordinated with the film, rapidly increasing and decreasing whenever necessary. Not only are the Gs incredible, but all of the simulated motions during the landing are flawlessly coordinated with the film and the computer generated imagery on the screens are excellent and certainly some of the best I’ve seen. Not only is the ride very fun, but it’s also pretty long (around 4 minutes or so).
But while there are a ton of the positives with the attraction, there are some glaring negatives that hampered by ride experience. First and foremost, while the plot of a mission to Mars certainly is straightforward, I honestly believe that Disney could have thought up a better solution to condense the ride time than “hyper sleep.” But my primary gripe with the attraction is the lack of interactivity. As I mentioned earlier, the ride automatically initiates the commands if they are not performed, leading to an identical ride experience each time. Honestly the ride could have been so much more enjoyable and unique if not pressing the buttons or not steering well enough during the landing had various consequences and offered different ride experiences.
Despite those flaws, Mission: SPACE Orange is a memorable and entertaining experience. Really my only major gripe with the attraction is the lack of interactivity, but just the raw power and intensity of the ride definitely are enough to make this a great attraction and my second favorite at Epcot behind Test Track. Of both sides I like Orange dramatically better thanks to the intense Gs that are missing from the Green side. Thrill-seekers definitely shouldn’t consider skipping Mission: SPACE Orange while at Disney since it’s arguably the most intense ride experience ever engineered by Disney. Space travel has become a reality for astronauts at Epcot thanks to this unbelievable simulator.
This is a great similator with incredible g force. I did not like that the buttons did not do anything but Oh well.
Absolutely incredible ride that cant be missed. The theming was excellent and the rides film was great and intriguing as well. The interactive elements really made this ride special and this was a very intense ride thanks to the Gs that riders experience, especially during the launch.
Mission Space is a very intense ride. Why, I even felt light-headed during the beginning. After seeing a real space rover (on rent from Smithsonian), me and my friends went to the pre-show with Lt. Dan from Mission to Mars. (ironic, huh?) They talk about your pimpmobile for your mission, the X-2 deep space shuttle. It has all this stuff that NASA is trying to make, like solid hydrogen fuel, aerospike engines, and speculation stuff like that. After that, the show began. I took the role of Engineer and the ride started.
The best aint waiting for last here. The launch was as spectacular as it was frightening. I knew we were actually spinning around at over 55 mph (2.5g), but it felt like a huge rocket came out of the ride building and took off. My cheeks touched my ears. My chest was pushed out, oddly. Then, during the launch, I think someone has to press a button. My friend was struggling so much with the extra 200 pounds of pressure trying to press it, it was funny... except for him.
Just when you think you couldnt do this for one second longer, you stop. Youre in space now. Congradulations! You just made it through about 75% or so of the pressure that real astronauts feel! It almost feels like youre weightless, though youre still at 1G in real life. I guess all the extra relief you feel, I dunno. Then, you go into something called "hypersleep" or something. Then, the image in front of you looks all freezy and stuff, and then the completely freak you out if youre claustrophobic or afraid of the dark part begins.
Afterwards, three months later (but more like 8 seconds) the exhilarating richochet around the Moon started. Then, you are sped super-fast toward Mars. I guess the ground crumbles or something, then you go through canyons on manual control. And then... I forgot because I was busy puking my brains out. Tip: If you think youre gonna puke, and if you dont know where the barf bags are, DONT TAKE THE ENGINEER PART. The ride is spinning, may I remind you, and the egg salad you ate will be covering your buddies shoes, among other things. Also, if you dont make it to the Barf bag in time, RUN!! We got off, saw another puker lucky enough to make it to a trash can, then out to get some water. I would have given it a ten, but I puked, so 9.
Like Soarin this is another must-see experience, but on the more intense side. The action is great, and the lift off is one of most amazing experiences that anyone can imagine. I really did not find the ride to be truly that intense, so I dont see the reason for two different versions. I just found the whole attraction to be very real and breahtaking. This and Soarin are truly that two most amazing experiences at WDW.
I thought this ride was highly over-rated. I had heard only great things about this ride, and then all the deaths on it seemed to add to the buzz about it. I finally got a chance to ride it and I was quite disappointed. I chose the orange "killer" version of the ride to get the full experience. I was really suprised at how much everyone was being discouraged from riding the intense version. There was a message playing before the preshow that sounded so dramatic that if it would have had the same effect if they were saying "if you value your life, ride the less intense version of the ride!" But then again, it worked well for me. The intense version was walk on while the toned down version had at least a 20 minute wait. After seeing Ltn. Dan doing a preshow looking like he was badly hung-over, I finally got onto the ride. The capsule closed and the screens lit up. The first thing I noticed was the cheap CGI. This is a Disney ride. I was expecting some top notch graphics on this ride, but it looked like an old video game to me. The g-forces during the liftoff and landing parts of the ride really didnt bother me at all. It felt like Ive been on some roller coasters in the past that gave more gs than this. The zero gravity part was just plain cool though. I also had some slight issues with the story of the ride. At times you seemed to be on a training drill to become an astronut. At other times it seemed to be treated like you were on an actual space mission. It also seemed like too much was tried to fit in too short of a time frame. The whole hypersleep segment seemed to be a cheap way out of not figuring out how to make a better transition between earth and mars. Then the whole landing asteroid part seemed like it could have been a whole ride in itself, but it was fit into the last minute of the ride.
It would have been nice too if those controls actually did something to make the ride somewhat interactive, thus giving it better reride value.
Overall, it was fun, but nothing worth reriding in my opinion. I thought it was a big disappointment from Disney.
One last thing. What happened to the education in EPCOT? This ride seemed to be science fiction for the most part with very little science. It needed a whole lot more science...
Amazing G-forces. Very, very intense. the story is great and you can only get the full experience on the orange side. Brilliant simulator and very interactive. Just please, only ride it once! You will get a headache if you ride it a lot. I love simulators, but this thing takes a lot out of ya.
The ride was great. My dad and i rode it in the 1st season. My mom was supossed ride but the small cockpit freaked her out. We loved Forrest Gump so anytime you see Lt. Dan is great. The forces were intense but not too intense for me. We were with some cool people and we did the opposite of everything they said. Funny how nothing changes when you press nothing and bounce around at the end.
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