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I rode this twice. I rode it when I was nine last year I was very scared because all I had was a lapbar.I actually almost fell out.My mom was thinking about sewing them so they could close that ride and not open it back up.Other than that I guess it was ok.
Im glad other critics have so expertly documented the layout of this bad boy, since I had no idea what was going on after the launch and still cant describe it after 10 minutes of scrutinizing the pictures on RCDB. My own experience went something like this: [Approaches ride] "You gotta be freaking kidding me." [Boards rear seat] "I havent seen these restraints since SOB." [Anticipates launch] "Oh crap, oh crap, oh crap." [Speeds through tunnel] "Bonzaaaaiiii!" [Negotiates first inexplicable set of elements] "Whoa. Whoa! WHOA!" [Feels train slow down] "Is that guy really selling jumbo turkey legs? [Feels train heel over into a steep dive] Must ... protect ... spine ... must ... keep ... head ... back." [Feels a bunch of other weird stuff happen as train gathers speed] "Yo. Oof. Ouch. YO!" [Negotiates final corkscrew] Yaaahhhhh!!! [Heads back into station] "Dude. Sweet. Duude. Sweeet. Duuude ...." Despite its many unpredictable jukes and turns, Jokers Jinx was actually quite smooth and rideable. The tin shed, a SFA staple, was for once put to good use here in enclosing the runway, as it made the launch seem faster and the pull-up into the Immeltetrahexadon or whatever even more disorienting. The initial send-off wasnt particularly forceful as launches go these days, but it certainly got things underway in a businesslike manner. I also liked the changes in tempo over the course of the ride, as they kept the preceedings suitably unpredictable and unnerving. That last corkscrew, in particular, was a real mother and seemed to come out of nowhere. Jokers Jinx is without question the most preposterous-looking roller coaster I have personally set eyes on. I love that someone wagered what must have been several million dollars to get this thing built. It has a very Action-Park-like esthetic, while its excution and functionality evince the sort of sophisticated engineering weve come to expect from our super-villians. Dont miss it while youre at SFA, or the joke will be on you.
It was very interesting riding Jokers Jinx because Im so accustomed to the same exact ride experience on Flight of Fear...but in the dark. I found that I much preferred Flight of Fears theming, sound effects, and cloak of darkness to Jokers Jinxs half-assed placement, severe lack of theming, and carnival-like installation. Still a fun ride, and I even found that it seemed a tad bit smoother than FoF
Jokers Jinx, yes, finally I get to ride another spaghetti bowl, this time sans a tin box. I really enjoy these rides, even if a decent part of it just seems like its meandering through the high turns almost without a sense of direction. The inversions on the ride - all four of them - are really sweet, and the fact that the ride has lapbars makes it even better. The launch had a nice kick, much like Flight of Fear with the tunnel effect making it seem stronger, and overall I really enjoyed the ride, which, as expected from its twin to the south, also finished as strong as it began.
Jokers Jinx is a steel sit down roller coaster. (LIM Catapult). It is nicely themed, it has 4 inversions. It was built by Premier in 1999. It is 78' tall, it is 2,705' long. It is fast, fun, rerideable, it has a large capacity, and a long duration.
This ride is just plain fun throughout the whole ride. One of my favorites. There was always something exciting happening and the speed was great, especially the launch from 0-60 in a few seconds!
Ladies and gentleman I would like to introduce you to Batman and Robin: The Chiller with a layout. Well, sort of. Let me start by saying that this thing looks really weird, just like the other Premier ride that I mentioned. Yet, I cant say that this one looks like a retarded monkey built it because there is just so much more to it. Alright, now, its a decent launch. It is not overpowering, but the tunnel that it shoots the train through adds a lot to it. The first 3 inversions are out of the way right away (and I personally enjoyed going straight into the cobra roll). Then, the ride hit a bit of a lull, which I had first noticed when I was observing the ride. It just looked boring. After the third inversion, the ride is at its highest point and it slows down a lot. Little did I know though that it was setting me up for one heck of a ride upon its desent. It turns into an intense beast of a ride after that. Twists and turns followed by more of the same make for an excellent and thrilling second half. The final inversion really caught me by surprise, another couple of turns and then the brakes. I really had to catch my breath because the ending really took it away. If it werent for that little section at the top were it really lost some steam, this ride would have been unreal. I have to settle with what it showed me, but what it showed me was something very very good. I didnt feel my head pounding like I do with The Chiller after getting off, but it definating was a fun and intense launch coaster. Premier really did well with this ride.
Its good to see a coaster on this site thats not grossly overrated or unfairly slept on. For once the average rating matches up with mine. Anyway, Jokers Jinx is a good coaster with a thrilling launch that really gets that station buzzing with excitement. Its always fun watching the new riders reactions to the launch as the train almost dissapears before your eyes. I was glad to see this Flight of Fear clone was not enclosed because the coasters layout is quite a sight to behold. While JJ doesnt have the extensive theming of FoF, the funhouse themed station and tunnel as well and the color scheme is adequate. Like FoF at PKD the trains have changed to lap bar restraints, which makes this not only rideable but even enjoyable. There was extreme headbang on these clones, but now thats not a problem. (The only downside of the weird lap bars is that some larger riders may not be able to ride.) After the launch once you enter the tangled mess of steel you go right into a cobra roll. My favorite inversion would have to be the fourth and last, the corkscrew near the ground on the way out. Jokers Jinx has a great launch, some inversions, and a fun, twisted layout. Final Rating - 7.0 (Good)
A very fun ride with lame middle sandwiched between a great beginning and ending. The launch is not the best, as I find it not quite as good as Flight of Fear’s. The first couple of inversions are taken at a high speed in a compact area, which causes lots of intensity and upper body movement. Unlike on other steel loopers, your body is pretty much free to move because of Premier Ride’s updated trains, which feature lap bars. The first part of the ride also gives great visuals as you weave through the mess neon track, which seems to be all over the place. After the first three inversions, the ride reaches its highest point, and slows down considerably. At least there are no block brakes like on the aforementioned Flight of Fear, but the middle of the ride is really just pointless. Fortunately, the ride picks up a whole lot of speed as it navigates a few short, banked drops. This leads to an insane high-speed ground-level turn and final corkscrew. So, Jokers Jinx is a fun ride with a good beginning and end, smooth tracking, and great upper-body freedom. Also, the trains for whatever reason seem a bit roomier than Flight of Fear’s. A direct comparison to the 1996 version of the Premier Spaghetti Bowl is a hard one, because Jokers Jinx is a ride that thrives on visuals, while Flight of Fear is designed to eliminate them. Flight of Fear is themed better, but I have to give Six Flags the thumbs up for at least trying. The huge Joker statue coming out of the building looks funny to say the least, and the back wall of the station has some themeing to it. Also, the cars look nice (themed to cars), and there are many funhouse mirrors to pass the time while stuck in line. Anyway, FOF has a better theme, and a little better launch, while Jokers Jinx has a better second half and visuals. Take your pick, they are both fun, underrated steel coasters.
ah, launch coasters. a genre which i dont think i will ever comfortably settle in with. i am always apprehensive about riding these things, just because they really give my nervous system something to chew on, even the "milder" ones such as these premier off-the-shelfers. i am always impressed at how, once into a LIM launch, my nervous system starts sending frantic distress signals to my brain - "attention! this is not right! evolution has not provided me with an adequate method of dealing with physics like this! abort! i do not approve!". i like it once the adrenalin kicks in, but man, LIM launches sure are goofy when they first hit you. that said, i enjoyed what JJ had to offer and it definitely doesnt have the silky smooth engineering of a B&M, which gives it character and some teeth, in my opinion. it is a visually garish and absurd sight from the ground, as if the designers at premier rides just scribbled a bunch of crap on a piece of paper and then told the steel manufacturers, "make it happen". it kind of feels that way too, because it is a very uneven ride, rippling out of the launch into the twisted inversions, then hitting a long dull spot, in which the train ambles around some high boring turns, and then it starts to snap back into g-force mode crashing through some gnarly transitions winding down to about a foot from the ground. finally you fly at high speed through a fantastic and disorienting corkscrew. that was the last thing i was expecting and the surprise felt wonderful. you go screaming into the brake run. the twisty finale of this coaster is pretty evil and probably the modern day equivalent of the ground hugging figure eight on travers cyclone triplets. its rough and tight and really brought this ride home for me. i think that the slow boring portion after the initial inversions is there simply to provide a visual balance to the "spagetti bowl". without it the ride would probably be too short and not have the electron cloud appearance they seemed to be going for. i really enjoyed jokers jinx and id like to see more compact cartoony launch coasters such as this.
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