Steel Force, unlike most hypercoasters, is honestly not the most intimidating looking coaster. The first drop appears to be very gentle at the top and the second and third hills’ crests also are fairly gentle. At the far end of the ride’s course near Hydra, the helix appears to be too large and not very forceful. Looks are very deceiving for Steel Force though.
The lift hill takes a pretty long time to climb, so great views of the park are aplenty while waiting to reach the top. Once at the peak, the train teeters forward and begins to drop. The gentle slope at the top of the hill seems to take its toll here as the train feels as if it struggles to begin its plummet towards the ground. After this little stall, Steel Force becomes an airtime machine. The train squeezes into the tunnel awaiting you at the bottom of the hill and the screams now echo around you. Now the second hill, which didn’t look like anything special from the ground, is now under you after quickly riding up it. The airtime is great as you look to the side and see Lake Dorney below you. The next hill leading into the helix is wonderfully crafted. Instead of wasting an airtime opportunity at the top of the hill by going straight at the top into the helix, there is a little hump which leads into the helix. That might be hard to comprehend, but you’ll understand after experiencing it for yourself. The helix itself is very unique because it takes time for it to build up. By its end, you are pinned to the back of you seat. After a brake run, a stream of bunny hills begins. One after the other, this is a relentless string of camelbacks that give great airtime as you fly into the lapbar. After a few of these you arrive back at the station and could finally relax, step out of the station, and could hop right back on. Thankfully, waits on Steel Force (as well as other rides in Dorney) have minimal waits. After trying most of the seats, the best airtime felt as if it was in the front row of the back car.
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