Laser, although looking like a quaint little coaster, packs a pretty nasty punch. It rests in the corner of Dorney and waits. While waiting in line, you may even notice that the ride is not cemented into the ground, but rests on top of water-filled boxes that weigh it down. When the train whizzes by, the track even lifts off of these crates which makes you pretty nervous. Once the train departs from the station, it takes its very slow climb up the first lift hill. The first drop is pretty steep and leads nicely into the coaster’s two loops. For such a small coaster, those loops are very intense. In such a short amount of space and time those two loops hurl you upside-down with great force. The freedom provided by the simple lap bar only adds to the effect of the loops. Afterwards though, Laser gets pretty painful. Without notice, the train jolts to the side and goes through a helix. Since the turn is so sudden, your neck will get a nice cracking. Some more sharp turns follow and the train comes to an abrupt halt. I am able to peacefully endure the aches and pains caused by some coasters, but that whiplash was too much for me. Unlike the backache that SF Great Adventure’s Viper gave you which went away after 5 minutes, or the results of an Arrow looper, this pain lingers for a while. For such a small ride, it provides so many Gs as well as many sharp turns. You’ll come off stunned by the sheer intensity of the ride, but will be a bit achy for a while.
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