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 Review of Bizzaro @ Six Flags New England
1 Rating Posted by: Hercules on 6/6/2005 2:38:00 PM
Is this the same ride that all of the New Englanders were complaining about? Geeze. I just had to get to this part to see what all the buzz, and fuss was about for this thing. I have always felt so out of the loop. So I just decided to go. I up and left and made the 2 hour trudge up to the Bay State to add to the coaster count and see what the ride is really like. I got to the park at 9:30, entered the park, sat behind the red tape until the park opened at 10, watched the Looney Tunes do their little opening the park gig in the Midway Gazeebo and then the charge was on. I figured there would be a bit of a rush for Mr. Sixs Pandamoneum, but I was wrong. It was all about Superman. These crazy Red Sox fans know what they are doing. The security guard kept the crowd in control and ushered us to the ride, which was testing... Ummmm why couldnt they test it before the park opened? Anyway, the line, which quickly stretched out of the DC Comic area, thined out greatly and after about a half hour, we were going through the queue. I got up to the station and it was just a one train wait for me to get into the second row. Wait a minute.... "Are you a single? Want to come up here?" It was like a blessing from the roller coaster gods. So now, it was just a one train wait for the front seat. I got in and inspected those "evil" restraints. Am I just stupid or is there like nothing wrong with any of this? They must have really thrown you out there with nothing holding you down if this is a lot of restraint. And those ankle things, I was expectly like Superman: Ultimate Flight with them closing in to really clamp you down. I didnt even notice them until I looked down. There is all the room in the world to move around, or maybe that is just how I sit in a coaster or something. Call me crazy, but, I didnt feel restricted at all. It could just be because I never rode it before the incident, but I couldnt image less without getting everyone killed with the amount of airtime this thing has. Anyway, we began our assent up the lift hill, and the guy that asked me to ride in the front seat with him just happened to be an ACEr, which was cool. We crested over the hill and droped into the tunnel, made the turn and off we were going. What an amazing ride. I was watching the people in the test trains getting poped out of their seats, but didnt think it would be like that. It was crazy. All of the credit has to be given to those Intamin trains that just effortlessly flip and whip their way over the track, conforming perfectly with every hill and turn. The hills were pure insanity and the speed was relentless. That first hill was a drop of craziness. There were a few parts that could have had a little something more, but the unreal airtime on the hills made up for what was missing. I was a little disappointed with the tunnels. From the pictures I had seen it seemed like they go underground for a longer period of time, but they are still cool. The mist was refreshing in the second one, too bad it was still only the morning or else it would have been really refreshing. To tell you the truth, I found some of the turns and overbanks to be a little boring, which took away from the ride a little, but like I said before, those hills are amazing. Overall, it is an incredible ride. Yet, I wasnt into the crammed final half of the ride. I just wasnt into the layout of that part. That might just be because Im used to a more spread out layout on a hyper. It was weird to me and kind of took away from the ride. It was fairly predictable to say the least. However, I cant say it enough, that airtime was killer. Did I mention that the airtime made up for a lot of what the design lacked? Maybe I should mention the airtime. It is crazy to think that they could have been more. Anyway, they really are being safe because the trains were stacking like crazy. We must have sat there for at least 2 full minutes before the nex
 

Review Comments

larrygator on 6/6/2005 5:20:23 PM said:
How the hell did you make it to SFNE in 2 hours? That sounds like a crazier ride than S:ROS. After riding beofre and after the new restraints my opinion has been that many people are over reacting. The only thing I disagree with you on the the leg restraints in that I noticed them right away and I guess that really takes away the feeling of freedom. Occassionally you will get a ride op that jumps in the air and pushes the restraint down as far as it will go and that will lessen your love of this monster
Hercules on 6/6/2005 5:23:23 PM said:
I failed to mention that Im not down in Allentown now. I wasnt able to find a place down there and had to come back home. Anyway, I didnt notice them at all and I think there is a lot of overreacting going on here. I didnt ride before the new restraints, but I dont see ANYTHING wrong with the new ones.
praxis on 6/6/2005 8:09:02 PM said:
I also rode this again last week, and I agree with Herc - no problem at all with the restraints. STROS is still awesome.
Hercules on 6/7/2005 11:40:47 AM said:
Right. It is pretty good. One thing that I forgot to add in there was another point about the somewhat cluttered ending. Not only was it predictable, it just felt like a really fast kiddie coaster with air. Like I said, I am used to the spread out layouts with track that is a lot higher on a hyper. I wasnt that big of a fan of this layout.
skierman on 7/16/2005 10:58:42 PM said:
How do you not notice the restraints? Almost evrey time I ride it my thigh cramps up because I cant move my legs at all. It sucks to be in that situation.
BobFunland on 7/25/2005 1:12:05 PM said:
Hmm, I didnt think it was that bad at all. Its just a New Englander thing to complain, thats all it seemed like to me.

You seemed to praise it a lot Herc, what keeps it from being a 10, the last half?
Hercules on 7/25/2005 1:43:29 PM said:
I was waiting for that kind of question. Actually, the rating is more like a low 9, high 8. I was debating. Yes, it was the last half. I thought the drop was decent, the overbank was great and the hill after that was excellent. That last half of the ride was just horrible. It was like a kiddie coaster that went really fast considering it is like 8 feet off the ground and looking at it from the queue of Thunderbolt made me think that it was just lame. I seriously think that it has the worst layout of any coaster that I have ever seen in person or in pictures. However, that killer airtime just made up for everything. If it werent for the airtime, I could see myself giving this a 6, even as low as a 5. But yeah, it is definately a high 8, low 9. I may decide to change the rating. It has been on my mind ever since I wrote this review.
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