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Not a very 'Disney' ride, but fun nonetheless, reasonably short lines but somewhat slow loading times and the ride is fun with sharp turns and fast, but not very high, drops.
A pretty good ride kinda out of place in the disney parks but I enjoyed it. I dont get why half the coaster is for if it gets busy but Its still a fun ride.
Very fun, interesting, and spinny lol
A good spinning coaster. While it seemed out of place at a Disney park, it was still a fun coaster to ride. I'd ride it again.
The line said "10 minutes". We waited for 25. When we finally got on the ride, not only did I have to sit next to a big fat guy, but when you get to the top, you see the whole ride and think "This thing is huge!" only to realize that half of it is just for when the ride gets really busy and they half to open up the other half. The moving cut-out style animatronics were all broken. Other than that, the spinning and drops were cool.
Incredibly dull, as well as quite jerky. The theming was more extravagant than is usually found on a ride of this type, but the ride was just awful. The only thing more boring than this ride is probably solitary confinement. That said, very young children who are not used to coasters (although the children young enough in my mind to conceivably enjoy this ride wouldn't make the height limit), they may be very, very mildly amused by this ride. You, however, will suddenly realize on the ride that you left the stove on at home. Absolutely hideous.
This ride in my opinion does not belong in a Disney park. We have had this exact coaster at our state fair (Cola. S.C.) minus the theming of course. It is however a pretty good ride, a spinning mouse ride is fun and I realize what they were going for on the themeing so that was decent also. If the line is long definirely get a fast pass because this loads slow. Overall rating 3.0
Let me start out with the negatives.
The queing process is horrible. The loading tends to take quite awhile even when it seems there aren't many people in line. At least the que is enclosed providing a welcome shade during your wait.
The theming of the ride is completely void of any Disney-esque charm and atmosphere. Although Disney claims that Chester and Hester’s Dino-Rama is supposed to feel like a cheap, frumpy roadside carnival, one cannot help but feel that this entire section of Animal Kingdom was dropped from the sky to the parking lot as pre-fabricated and effortless as can be.
That being said, the actual ride is still quite fun, especially with a couple spirited friends to share it with.
It's your basic steel carnival coaster designed for spinning cars that provide extra excitement to an otherwise mediocre experience. There are no jaw-dropping thrills or hair-raising drops here, but that isn't a reason to avoid it completely.
It's still good fun, if you don't have to wait too long! 3/5.
This ride was ok. It has like the worst loading process. So the line took forever. It made me dizzy. Plus the themeing was nice.
Amazingly with all of the production model spinning coasters that have been popping up lately I haven’t had the chance to ride one yet (unless you count Pandemonium as one, which I don’t since it really is an original design that has since been copied, but anyway…). This turned out to be the first real spinning wild mouse I’ve been on and technically two spinning mice since there are two separate tracks right next to each other with the left side for standby riders and the right side for fastpass-users. Of the two I slightly liked the left side better, but honestly it’s not big enough of a difference that fastpasses should be skipped for this, so my review really addresses both sides at once.
Addressing the theming (or lack there of as I’d heard from others), I really just ignored it. The whole theme of Chester and Hester’s Dino-Rama is meant to have the appearance of a tacky roadside attraction according to Disney. If that’s the case Disney has indeed succeeded in making the attraction appear like a carnival coaster just plopped down on a parking lot, Six Flags style. Some of the cutouts were kind of comical though, but I do admit that it just lacks that Disney charm that their other attractions have. I mean, it just lacks that top-notch atmosphere their other coasters feature.
Loading moved pretty slowly for a Disney coaster, but at least there are two separate tracks and the operators were efficient, just the design itself doesn’t allow for all that high of a capacity. Still, the standby line was never longer than 20 minutes during my visit, and as I mentioned earlier, Fastpasses are available if you so choose not to wait at all, or want both credits. One comment before talking about the actual ride, I really disliked the vehicles and their restraints. The way that the restraint just kept lowering caused problems not just for me, but it was clear others were in some pain as well.
Once dispatched, the car quickly ascended the brief lift hill, and as most mice begin, this one begins with a series of hairpin turns high above the ground. But instead of being the typical showcase of intense, fun-filled laterals like they usually were, they were far different. Laterals were definitely present, and in fact I’d call them really strong, but they were unfortunately quite painful at the same time thanks to the sheer abruptness of the turns, but more importantly the horrid design of the vehicles. Even with bracing, the slamming that occurred during this section definitely deterred me from multiple re-rides.
But after those horrid hairpin turns, the ride really picks up, becoming much more thrilling and smooth. The two “big” drops immediately following both were very good, providing a pop of air and an excellent tummy-tickling sensation. And it wasn’t just the drops, as the spinning section that followed had some intense spinning throughout on each of my rides. Amazingly I didn’t find the hairpin turns during the spinning section to be painful at all like during the first half since the force of the turns was converted into even more intense spinning rather than painful laterals. In fact I looked forward to them instead of bracing for them since they got the vehicle spinning even faster. Unfortunately though, the smoothness doesn’t last for the brief finale, which consists of some horridly aligned track that leads to some really painful slamming. Ouch!
I actually enjoyed Primeval Whirl more than I had anticipated since it did provide some decent thrills during the spinning section and those two aforementioned drops. However, what stood out more were the absolutely painful moments experienced during the horrifying hairpin turns and abysmal finale that left my side begging for mercy. When I was at Disney lines weren’t too bad for this, but fastpasses might be necessary on busier days since I could see this being a capacity nightmare. While not Disney’s best attempt in theming for sure, Primeval Whirl is mixed-bag of a coaster, but still it’s Animal Kingdom’s better rides, but then again that’s not saying too much.
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